The global cloud gaming market size is growing profusely, mainly due to the growing penetration of high-speed Internet and smart devices. Besides, increasing gaming as a service platform and digital transformation in the media entertainment industry drive the demand for cloud gaming services. The proliferation of digitalization has enabled end-users to store, access, and share data across different platforms worldwide.
According to Market Research Future (MRFR), the global cloud gaming market size would reach an exponential valuation by 2027, registering an impressive CAGR during the forecast period (2020–2027). Digital transformation, alongside advancements in mobile technology and high Internet penetration, has significantly impacted the media and entertainment industry.
Cloud gaming provides users with many advantages, such as faster speed, scalability, better user insights, and keeps the user constantly updated. Cloud gaming allows distant content storage in a connected environment, thereby reducing the storage concerns and increasing the accessibility and reach of the gaming content. The cloud also helps in restructuring content on different smart devices, further improving content delivery across all mediums.
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The cloud gaming market size is segmented into type, gaming system, deployment, end-user, and regions. The type segment is sub-segmented into video streaming and file streaming. The video streaming segment accounts for the largest market share.
The deployment segment is further sub-segmented into hybrid, private, and public clouds. The private cloud segment accounts for the largest market share, whereas the hybrid segment grows at a higher CAGR.
The gaming system segment is segmented into g-cluster, play station, stream my game, steam in-home streaming, remote play, others. Among these, the steam in-home streaming segment accounts for a significant market share.
The end-user segment is segmented into casual gamers, serious gamers, and social gamers. Among these, the social gamers segment accounts for the largest market share. The region segment is sub-segmented into Americas, Europe, Asia Pacific, and the Rest-of-the-World.
Cloud Gaming Market – Regional Analysis
North America leads the global cloud gaming market size. The region demonstrates the higher adoption of gaming services than the other regions, which drives the cloud gaming market growth.
Besides, the market rise is due to the strong presence of gaming platform providers and professional gamers. Increased government investments in cloud computing related technologies and increasing penetration of smartphones high-speed Internet are some of the major cloud gaming market trends in the region.
Europe accounts for the second-leading share in the global cloud gaming market. Factors such as the existence of a large number of gaming enthusiasts and high penetration of gaming consoles such as PlayStation and Xbox boost the cloud gaming market industry in the region.
Various gaming companies operating in the regional market are expanding their product offerings resulting in the rapid growth of the market. Companies active in the UK, France, Germany, and the Netherlands partner with telecom companies to offer high scalability that can create high-speed connectivity architecture in the region. This, as a result, substantiates the region's cloud gaming market share.
The Asia Pacific cloud gaming market is growing at a rapid pace. The proliferation of cloud technology cloud gaming, increasing strategic partnerships, and investments by players operating in the region influence market growth. Additionally, the rising 5G infrastructure development initiatives stimulate the cloud gaming market size.
Rising adoption of smartphones and gaming consoles, alongside the rapidly swelling online population, create numerous opportunities. The availability of cost-competitive gaming platforms encourages its usage across customer classes.
Global Cloud Gaming Market - Competitive Analysis
The fiercely competitive cloud gaming market appears fragmented, with many large small players forming a competitive landscape. Product launch, agreement partnership, MA, and expansion are strategic initiatives traced from recent market proceedings.
Players leading the cloud gaming market are Game Fly (US), Sony Corporation (Japan), Nvidia Corporation (US), Playkey (US), Ubitus Inc. (US), PlayGiga (Spain), Microsoft Corporation (US), Tsinghua Tongfang Co., Ltd (China), Zynga, Inc. (US), Google, LLC (US), Cirrascale Corporation (US), and Hatch Entertainment Ltd (Finland), among others.
Industry/ Innovation/ Related News
March 22, 2021 --- Telia Sweden announced a new cloud gaming partnership with Microsoft to become the first operator in Europe to offer its customers Xbox Game Pass Ultimate. This service provides players with access to 100+ games, anytime on their Android mobile device, Xbox consoles, or Windows 10 PCs connected to Telia's high-performing networks like 4G, 5G, and fiber.
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