Matching up for games in The Neighborhood remains the same--it can be a slog, awaiting gamers to queue up and the match to cycle through all the pre- and - post-game animations. I find the The Rec's 5-on-5 games much more satisfying with proper matchmaking (given that teams are balanced in ability and rankings ), and also you are able to 2K21 MT take this basketball ethos a step farther in the organized Pro-Am league. But pleasure from such competitive outlets depends on the players that you get matched with, and how much your player has progressed as a way to keep up.
That is where virtual currency (VC) comes into play, yet again. It's not surprising the microtransactions litter every corner of NBA 2K21--and for me, I have moved on from being outraged to sense despondent. The game borders on a pay-to-win version, with progression tracks that are paced in methods to nudge you towards paying for VC instead of earning it. Improving your stats nevertheless relies on spending VC, and the costs increase exponentially the further you update a particular skill. There are plenty of nice cosmetics to earn, and it is true a ton of fun dressing up your participant in new kicks and the flyest Nike and Adidas apparel, but their steep VC prices suck the life from their adventure.
VC permeates the MyTeam way again, also. This mode functions as a fantasy-esque build-your-own-team endeavor in which you make card packs to unlock players among a roster that spans numerous NBA eras. MyTeam can be attractive for long-time basketball lovers such as myself who have Allen Iverson teamed up with Anthony Davis and may take this dream team roster into single-player or multiplayer games. However, the loot-box nature of making card packs--that can be acquired by gradually earning MT points via fresh avenues such as challenges, seasonal events, and turning into useless cards, or even by buying them with VC--makes the reliance on VC unsurprisingly egregious.
MyGM, which places you into the shoes of a group's General Manager, is a mode worth mentioning. You call the shots for everything out of roster moves, trades, ticket prices, promotion, and personnel decisions in hopes of building a successful franchise. It's a sports management simulation dream, but affects here are only skin deep. You will undergo awkwardly animated and written dialogue scenarios to handle relationships within your business --such as the way I chatted to Cheap 2K MT RJ Barrett about the way he had to play clarinet so as to boost his morale stats, or became the yes-man of head coach Tom Thibodeau to keep him happy. MyGM's menus are also flooded in a means that makes it difficult to navigate and get a grip of how to invest your limited time and resources throughout the season. I've enjoyed this mode previously with its RPG-like sensibilities, but it is one that requires a serious revamp.