It is true that with regard to the gameplay you will find frustrating moments that have not yet been ironed out, such as a 2.16 player near the basket sometimes picking at his own risk to jump back to 2K MT create an acrobatic shot that we have never taken. Requested rather than popping up the hoop like it's supposed to, but these are scenarios that we do not encounter frequently. In general, the game close to the basket is what could be regarded as a pending subject for the most demanding (like me, naturally ). In addition to the addition to the shooting mechanisms, new motions also have been inserted with and without the ball. We will see them very necessary since the defense applied from the artificial intelligence of the game has also place the batteries from 1 generation to the next and it will be much more difficult to locate clear shots if we don't handle the art of blocking or hunting for distances.
I also enjoyed how the players in my group that controls artificial intelligence are now smarter, for instance, making clarifications for players who are good at one time or coming from the blocks to ask for the ball and take free shots. In general, small contributions which make the sport rounder if possible in the simulations. But another of those workhorses of the franchise is unquestionably the career mode, where we design our own player and accompany him throughout his journey from high school to his professional career in the NBA. In this variant the story is more complex and totally fresh, with interesting"extras" that intervene in the key moments of our participant's career as though it were a true movie (and actually this is the way that it's conceived from the game.
In this variant the story called"The long shadow" was incorporated where the young player must triumph at the shadow of his dad, a deceased successful player. There are times for all tastes, especially in high school, when our choices will determine the future of our player at the professional league. Sometimes we could develop particular skills of our player with games and training, but unfortunately there is also a shortcut and that is to use the micropayments that can be found throughout the game. The fact is that personally it doesn't seem balanced to me personally, it is a lot more expensive to develop skills throughout the sport compared to paying pound of beef into the covetous game developer and that can be really frustrating (particularly for greedy players like the one who subscribes.
The General Manager mode is really enjoyable and places in our hands the hands of a professional staff to manage their destinations by buying, selling or exchanging players with other businesses. My Team mode can also be a lot of Buy MT 2K21 fun with a continuously upgraded card game (for example with particular cards for events such as Halloween). We can evolve the players and the staff with those cards or exchange them. Here too there is an apparent imbalance if we decide to use money to evolve our team.